The Ace Attorney games are known throughout the Internet for the “Objection!” and pointing and ridiculous prosecutor theatrics. Most of the fandom loves what takes on inside the courtroom as opposed to outside. The fact that the courtroom theatrics is what gets fans to talk about Ace Attorney, I would think that the hilarious comedy of this part of the game would make an interesting board game. But I would think that Phoenix and Edgeworth would have to be the main characters.
The board might be set up so that one person is the defense attorney (Phoenix), and the other is the prosecutor (Edgeworth). The art would look just like the court room in the game, with the lawyers (and pictures of them) on opposite sides and the judge (nonplayer) on the top. Witness stand in the center. Maybe colorform witnesses or something. Haha Remember colorforms?
The players would agree on a case from the beginning off the game, out of about five in the manual. One witness would come with each case, and the prosecutor would have twenty incriminating (but hilarious) witness statements to use against the defendant (HOLD IT! cards). On the defendant’s side, the player would be given fifteen evidence/people cards to use against the prosecution (TAKE THAT! cards). Each player would start out with a certain amount of points, and losing a round would cause the player to be penalized points by the judge (who is not actually a player, but he’s got a position on the board).
Each TAKE THAT card would have two different evidence weaknesses that would cause the prosecutor to lose points if the defendant uses one of those cards in the turn. The same goes for the defendant, although neither player knows of the other’s weaknesses. Round scenario: If the defendant rolls a higher number on the dice, then the defendant gets to pick any card from his deck of evidence. The prosecutor would have to guess which of his incriminating statements proves that evidence wrong (meaning, which statement is the weakness to that evidence). If the prosecutor guesses right, the defendant is penalized. If prosecutor wrong, than prosecutor is penalized. However, the defendant’s HOLD IT card gets to be recycled into hand if he loses the round, and discarded if he winds. The prosecutor must discard his TAKE THAT card if he wins the round, and recycled into hand if he loses. The game ends when someone loses all of their points.
Player is allowed three OBJECTION! cards each game. An OBJECTION forces the player who goes second in the round to rely on chance for picking either they TAKE THAT or HOLD IT cards. Also, if the players tie when they roll the dice, Maya and Detective Gumshoe have a burger and sausage eating contest that takes soooo long that Phoenix and Edgeworth are forced to decide who goes first in a rock-paper-scissors match.
Oh, and you have to shout OBJECTION! HOLD IT! and TAKE THAT! every time you use one of those cards. It’s an Ace Attorney thing, lol.
Monday, April 27, 2009
Board game for the lawyer in all of us...
Labels:
ace attorney,
apollo justice,
game review,
phoenix wright,
video games
Subscribe to:
Post Comments (Atom)
good job - and I do remember colorforms - I had Willie the Weatherman colorforms.
ReplyDeleteI like how you worked a lot of hte identifying features of hte videogame into the board game. The fans would like that
10/10